
Win over the people
Belief is power, and you can earn it however you like. Rain on their fields wins them over. So does lightning on their neighbours. Your miracles only reach as far as your influence, and every village you win pushes it further across the island.

Good or evil, the world shows it
Every act is weighed. A kind god's land blooms under a bright sky. A cruel god's turns brown under a red one. Even your hand changes: turn wicked and the nails grow into claws.

Raise a creature
Your giant creature learns by watching you. Stroke it when it does right, slap it when it doesn't, and it grows into a gentle shepherd or a monster that eats the congregation.

29 miracles
Draw them on the land or cast from a hotbar. Food, water and forests for the faithful. Fireballs, tornadoes and black holes for everyone else. And the strange ones: slow time, turn people to gold, raise the dead, or step inside a villager.

Two advisors
A good one and a bad one, arguing over every choice you make. One of them is right, for now.

Revenge
The gods who cast you down have creatures of their own, and they play by exactly your rules: the same mana, the same borders. Take their villages and remind them who they threw away.
